Proposed Framework for Combining Gamification Elements with Open Learner Model in a Collaborative e-Learning System for Programming Course

Authors

  • Harizah Jasin Universiti Teknologi MARA, Perlis Branch, Arau Campus
  • Mahfudzah Othman Universiti Teknologi MARA, Perlis Branch, Arau Campus
  • Nurzaid Muhd Zain Universiti Teknologi MARA, Perlis Branch, Arau Campus
  • Mohd Nizam Osman Universiti Teknologi MARA, Perlis Branch, Arau Campus

Keywords:

gamification, e-Learning, Open Learner Model, Web-based application

Abstract

The main objective of the proposed framework that combines gamification and open learner model is to increase students’ engagement in learning programming via virtual computer environ ment, thus enabling them to learn cooperatively and helps them to increase awareness of their own performance. The framework proposed the development of an e - Learning system that includes gamification elements such as the users’ level and leaderboard to di splay users’ achievements and rewards. Meanwhile, in order to increase students’ awareness of their own milestone in the programming course, the framework also included the Open Learnel Model, which shows the students’ milestones via the skills meters. T his project also proposed the use of Web 2.0 elements such as chat rooms to allow collaboration and group discussions over the Internet.

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Published

2017-12-31

How to Cite

Jasin, H., Othman, M., Muhd Zain, N., & Osman, M. N. (2017). Proposed Framework for Combining Gamification Elements with Open Learner Model in a Collaborative e-Learning System for Programming Course. Journal of Computing Research and Innovation, 2(4), 48–52. Retrieved from //crinn.conferencehunter.com/index.php/jcrinn/article/view/63

Issue

Section

General Computing

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